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- on enterFrame
- global gPlaySound, gCurrLabel
- if the frameLabel <> 0 then
- gCurrLabel = the frameLabel
- end if
- sprite(4).visible = 1
- isMemoryAvailable("continue the tour", 1200, 500)
- sound stop 1
- gPlaySound = 1
- end
-
- on exitFrame
- global gMenuButton, gMenuExit, gTourForwardArrow, gTourBackArrow
- doRollover(gMenuButton)
- doRollover(gMenuExit)
- Inscope(gTourForwardArrow)
- Inscope(gTourBackArrow)
- end
-